Dissemination

Project results have been disseminated to the entire educational community including:

  • Partner institutions
  • Educational Authorities within partner countries such as the Ministry of Education in Turkey
  • Partners’ network
  • Policy and decision makers regarding curriculum reform and/or development such as the Council for the Curriculum, Examinations & Assessment (CCEA) in Northern Ireland
  • STEM European Umbrella Bodies including Scientix, STEM Coalition EU, Science on Stage and the European Distance and E-learning Network (EDEN)
  • National Agencies of partner countries
  • Other stakeholders such as local schools, employer connection bodies, and institutions who are involved in the teaching-learning process.

 

OUR STAKEHOLDERS: 

  • Students (7-14)
  • Teachers, tutors, support staff
  • Public authorities, policy-makers, curriculum developers
  • Communities related to the topics of the project such as coding and teaching
  • Educational institutions

 

The GREAT project management team developed a sustainability strategy, which depicts the different processes to maintain and update project results. It also provides a list of activities to be carried out in order to ensure the long-term use of the main project outputs and to meet long-term impact targets and indicators. In summary, our exploitation and sustainability activities aim to achieve the following objectives:

  • To promote and raise awareness with regards to the project contents and developments
  • To provide information on the quality, relevance and effectiveness of the results
  • To successfully transfer the results to appropriate decision-makers in order to achieve their sustainable promotion and support
  • To create a paradigm shift in the thinking of end-users to adopt and apply the project results even after the end of the project

 

Each project partner is responsible for their national sustainability plans including the involvement of stakeholders. AISR will guide the sustainability activities and will provide recommendations and guidelines for the continuous use of the project’s results.

Plans for the future 

The GREAT project produced extremely useful outputs and outcomes, which will be further developed by AISR. The teaching materials will be further developed and on a larger scale, an interactive platform will be developed, which can be used by both teachers and students to carry out engaging and fun coding activities.

The materials produced have been implemented in AISR’s STEM teacher training and into partners’ coding lessons. They are also being used for other projects, that are related to coding. The English e-learning modules are implemented into partners English lessons and can be further developed in future projects, in order to create a comprehensive English course or even a MOOC. The opportunity also presents itself in the forms of:

  • further developing educational technology and new curriculum for students
  • further research based on the Report of Recommendations

C1 Virtual Mobility: Innovative learning using advanced technology - Finland; 7-11 June 2021

C1 staff mobility was held online due to COVID-19 lockdowns. As partners were not able to visit Finnish schools in order to get familiar with the Finnish educational system, the originally planned schedule was amended. In order to fulfil the objectives of this mobility, each partner delivered teacher training workshops on:
– digital solutions for material creation;
– online assessment tools and techniques;
– innovative teaching techniques; and
– how to use these advanced technologies and cutting-edge software solutions to support innovative teaching and learning.
14 new digital tools were showcased, including mobile applications that teachers can use in the classroom to support innovative learning. These workshops enabled the participants to enhance their digital competencies and to learn how to facilitate a classroom environment where students are motivated, can gain new insights on various topics and enhance student’s creative thinking as well as their digital skills.

C3 Virtual mobility: Coding experience - Romania; 18 - 22 October 2021

C3 joint mobility was held online due to COVID-19 travel restrictions. During this joint mobility, students participated in English and coding lessons. Teachers from each partner organisation delivered a number of engaging lessons, where students worked in groups solving real life problems. Such teamwork encouraged students to practice their English language skills and to build more confidence. Teachers used the digital tools and implemented the teaching methodologies that were taught by the UK and Finnish partners. The theme of the coding lessons were based around the Mission Zero Raspberry Pi activity students carried out in March 2021. This time, students started to design and program a scientific experiment as part of the Mission SpaceLab to run on board the International Space Station. Teachers observed each others’ lessons, in order to view the various digital tools used and the teaching methodology applied. This was part of the evaluation strategy in order to improve the quality of teaching.

English Teaching and Learning Resources

We created and collected a wide range of resources for teaching and learning English.

Coding Activities

We developed block-based and python based lessons, which incorporate problem solving, critical thinking and encourages teamwork. These lessons reflect the quality needed for working in a coding environment within an industrial setting. You can incorporate these lessons within your scheme of work and use them to enhance your coding activities within your classroom. These lessons will be extra additions to the teachers’ current portfolio of lessons enhancing the skills delivered to the student. Some of the lessons are designed in such a way that they not only cater for a novice IT teacher, but will also be effective for a more experienced teacher to deliver to their students in class. Therefore, the lessons can be used across all skill levels.

Kick Off Meeting - Turkey; 27 - 28 November 2019

The kick off meeting took place in Bursa, Turkey, where the following were discussed:
  • Aims and objectives of the GREAT project
  • Project implementation and management
  • Dissemination
  • Research required regarding coding, English and CPD at each partner organisation
The partners also visited a software developer company for industrial robots, which was an excellent example of high-level programming/coding and how robots increase productivity. The visit was very beneficial for the partners to provide a real life example of what the GREAT project is aiming to achieve: implement coding and programming into the curricula, which is in line with the current and near future industry requirements and provide sound careers advice to students including industry visits, so that they can see programming in a practical context and introducing them to a wide range of career opportunities.

C2 Virtual Mobility: Coding robotics a cross-curricular approach - Turkey; 17-21 January 2022

C2 joint mobility was held virtually due to COVID-19 travel restrictions. During this joint mobility, students participated in English and coding lessons. Teachers from each partner organisation delivered a number of engaging lessons, where students worked in groups solving real life problems. Such teamwork encouraged students to practice their English language skills and to build more confidence. Teachers used the digital tools and implemented the teaching methodologies that were taught by the UK and Finnish partners. The theme of the coding lessons were based around the Mission SpaceLab Raspberry Pi project students started to work on at the previous virtual mobility (C3). Teachers observed each others’ lessons, in order to view the various digital tools used and the teaching methodology applied. This was part of the evaluation strategy in order to improve the quality of teaching.

C4 Mobility: CLIL - UK; 3 - 6 March 2020

C4 staff mobility was held at AISR’s campus in Derry-Londonderry, Northern Ireland. This mobility focused on Content and Language Integrated Learning (CLIL) methods in order to highlight the wide range of advantages of cross-curricular bilingual teaching. Participants also learnt how AISR integrates technology into the classroom in an effective way to connect with students of all learning styles.

Recommendations for a Skills Based Curricula Reform and to Promote the Implementation of Teacher CPDs

As part of the project, we developed a report, which includes remedial actions and recommendations that are needed to close the skills gap of IT graduates and to keep our IT and English teachers’ professional knowledge updated. We analysed the professional development (CPD) trends in each partner country, the IT and English curriculum and also the skills that current IT jobs require. Based on our findings, we compiled this detailed report describing the CPD skills gap.

Career Aspiration Resources

It is crucial to make our students aware of the wide range of current and future coding/programming careers available to them, so that they can make informed choices about their future career paths  When it comes to STEM jobs, unfortunately, stereotypical beliefs exist, which can negatively affect both the careers advice given and students’ choices. We must shift from the general understanding of life and work to a more specific understanding of the realistic and practical career options that are available to students. These series of careers aspiration lessons can be integrated across the curriculum including your English lessons or as part of a careers advice workshop at your school.

2nd Virtual TPM - UK 2 September 2020

The second TPM was held online due to COVID-19 lockdows. Partners discussed the tasks and due dates for the upcoming period and rescheduled the mobilities for 2021, in order to give participants the opportunity for face-to-face lessons and workshops.